May IxDA Event

Share your tips and tricks, lessons learned and success with prototypes at Protofarm.
« March 2009 | Main | May 2009 »
Posted by aynne at 04:32 PM | Permalink
Wish I could have gone this year..

Posted by aynne at 09:30 AM | Permalink
off topic but wonderful...
One of my favorite songs from one of my favorite artists
Posted by aynne at 07:07 PM | Permalink
Posted by aynne at 07:04 PM | Permalink
I have been thinking about my career lately and trying to narrow down exactly what I do.
And it occurred to me that it would be impossible for to narrow down what I do into one category.
The skills and activities I think are valuable run wide and tall, they cross discipline boundaries and enable a holistic experience.
CONCEPTUAL DESIGN
User Journey Development
Wire-frame Development
Information Architecture through Site-map Creation
Mental Model Visualizations
DESIGN PROJECT MANAGEMENT
Facilitating brainstorms
Writing design process plan
Working with client to define deliverables
Setting milestones
Client communications
DESIGN RESEARCH
“Thinking out Loud” usability
Persona creation
Contextual Inquiry through focus groups and observation
Co-design sessions with users
Focus Groups
Low-high fidelity prototype creation
VISUAL DESIGN
Design of look and feel within technical and brand guidelines
Icon Creation
Stylesheets
Production of relevant visual assets for web-ready use.
Information Design
System visualization
Posted by aynne at 08:23 AM | Permalink
Posted by aynne at 08:03 AM | Permalink
Yesterday a designer friend was talking about his shop and he said some stuff that really inspired me I will paraphrase what he said but I tried to imagine it as a statement. Its a bit twee and sentimental but I think I want to craft a similar “goal statement” for how I would want interaction designers and (future) product designers to be perceived.
Our technology team is awesome because they have a passion for technology. They are really energetic about the creation process and they are create to have participating in the design process because they actively influence the design by helping suggesting things we hadn’t though of before.They are completely integrated in our creative process and I consider them enablers. They are proactive in socializing new technology and are truly
partners, not a serviceThey rarely so no but they do speak up and tell us we’re insane when they need to, keep us in check and help us all come up with a better solution.
Posted by aynne at 10:42 PM | Permalink

Posted by aynne at 06:30 AM | Permalink
Posted by aynne at 10:43 AM | Permalink
Design Lead
Your experience design lead should be a seasoned user experience professional will work closely with you and the team to gather requirements, present designs, guide the internal team of interaction, visual, user research and prototypers to ensure the highest quality solution that meets your business needs and the users experiential and usability goals. This ensures delivering solutions that are smart and beautiful.
Strategist or Initial Researcher Strategists use qualitative and quantitative research to monitor macro trends and monitor brand appropriate information and consumer research.
Interaction Designer (s) Highly skilled interaction design professionals are well-versed at synthesizing users behavioral goals, overall system considerations and information design to execute on simple, eleqant interface and experience design.
User Researcher The user researcher will facilitate user testing sessions, work to develop test scenarios, scripts or focus group, design research and collaborative design activities.
Visual Designer (s) Visual design creates the look, icon sets and follows or creates brand guidelines to create clean and compelling visual presentation.
Prototyper(s)/Motion Designers Typically this is someone with front-end development, flash or other creative development experience. This person helps to create low to high fidelity click-thrus to fully testable prototypes to finished product.
Posted by aynne at 06:58 AM | Permalink
When UX Research is Evil
Usually when you design and conduct a user research study, you're focused on keeping the methods sound, recruiting good users, and asking the right questions, which is already a tall order. Unfortunately, no matter how well you conduct your studies, your methods have little to do with how the research ultimately gets used. Everyone's a little bit to blame for this: researchers can do evil by conducting useless research and presenting it ineffectively; clients can do evil by misconstruing findings, or by undervaluing research to begin with.
This talk will cover the ways that research can be misconducted, misinterpreted, and misunderstood, and on the other hand, how you can involve your clients in your research, to show them how and why it's done, and get inspired to think about design problems through the eyes of real users.
Time: April 28, 2009 from 6:30pm to 8pm
Location: Hot Studio
Street: 585 Howard Street, First Floor
City/Town: San Francisco
to rsvp visit ixdasf.org
Posted by aynne at 06:28 AM | Permalink
